Wednesday, 7 April 2010
Gnome Playblast01
Yehhhh this is a bit awful, but its a block out so its not meant to be super super neat. Unfortunately, I haven't had a lot of time to work on it, considering the time span I have for the other project. I will try and work on it a little more, and see what Sarah thinks of it. She understands that I have a lot on my plate, so I will try my hardest to get something good completed for her.
Final Storyboard of Advert Animation
My Storyboards



Here are some of the ideas I had for the advert animation story. I hope it's clear enough for you to interpret and read.
The feedback I got from the others was very positive. They liked the rain and xbox ideas the most, and felt that there would be potential for most of the shots I pitched.
There was a lot of debate about who the main character should be in this, and how we were going to sell our product to him or her. We considered an old lady character for a while, because we thought she could be a bit senile and not really understand how awful our product is. But the a lot of the ideas we came up with were aimed at the youth more (xbox, disco, class etc) so in the end we concluded that a teenage boy would be best. He could be a loser who wants to try and fit in in class. The box would be the product we would promote for him as a way of being accepted and getting through life.
Michelle and Jon came up with some great panels too, and we have manage to select the best ones from each of our storyboards. In my next post I'll show you what we came up with
Sunday, 4 April 2010
Gnoming Around
Well, I've made a good start on the character designs for the Advertisement project. I've finalized the design of the main character, and I have almost finished designing the xbox friend of his. I've had a few distractions this weekend so I think I've done pretty well considering.
Anyway yes here are the two poses I need to do for our dear friend Mr main gnome.


[These are screenshots I got from the youtube animatic which can be found on the Gnome group blog]
Using these as reference, I'll try and get as close to these illustrations as possible. They are really nicely drawn, so I should have no problem utilizing them as a guidance for my animation. Unfortunately, the Main Gnome character hasn't been fully rigged and modeled, so I have the Butch Gnome character to use instead, so I can practice using the rig and stuff.
Thursday, 1 April 2010
Research - Adverts and Animations
I figured the best way to group all my fave clips that have helped me would be to create playlists on Youtube. Inserted on this post are two playlists I made. One contains Animations, and the other contains Advertisements.
http://www.youtube.com/user/wackyemu#grid/user/C15CDB010E081509 - Adverts
http://www.youtube.com/user/wackyemu#grid/user/D0A0837137D7D9BF - Animations
Some of my absolute favourites, that have inspired me the most are the following videos:
I think the important thing that we need to remember with an advert is the structure in which an advert is laid out. It's not the same for all products that are advertised, but I have noticed that there is a trend in layout. I see adverts being structured like this:
http://www.youtube.com/user/wackyemu#grid/user/C15CDB010E081509 - Adverts
http://www.youtube.com/user/wackyemu#grid/user/D0A0837137D7D9BF - Animations
Some of my absolute favourites, that have inspired me the most are the following videos:
I think the important thing that we need to remember with an advert is the structure in which an advert is laid out. It's not the same for all products that are advertised, but I have noticed that there is a trend in layout. I see adverts being structured like this:
- CLARIFICATION OF A NEED. Basically, you have a problem, and you need something to fix that
- SOLUTION. We have the product that will solve your problem and here's why
- CONCLUSION. Clearly show the product so it can be recognized, and maybe where you can buy it
Gnome
Not only am I going to be working on the 30 second animation with John and Michelle, I'm also going to be doing a short shot of animation for the BA students. The group I am going to be assisting are doing a project for a short film called "Gnome". Here's a link to the group blog.
Gnome Blog
Sarah Verrel, the team captain, has been asking us year 2 students for help with their project, and I felt that I would be able to find time to join in as well.
Here's my correspondence on rave mail for you to see:
I'm going to do shot 11 in the shot list, which can be found on the Gnome blog. It's fairly simple, and requires some nice expressions and timing. I think this should be right up my street. Fingers crossed I'll be able to get it done in time!
Gnome Blog
Sarah Verrel, the team captain, has been asking us year 2 students for help with their project, and I felt that I would be able to find time to join in as well.
Here's my correspondence on rave mail for you to see:
Hey Emma,I have only just got the model today, so I'll be able to have a play around with it this weekend and hopefully show her some snazzy animation by Tuesday.
well the character that will be ready tomorrow will be Macho Gnome, so not
the one you'd use for shot 11 however i think its still worth making a
start of even with this character just to get used to the rig and into the
swing of animation again. Once you've cracked the movements/facials you'll
easily be able to transfer it to Hero once he's complete. Im happy to give
that shot to you so yeah by all means, take a copy of our character and
start practicing for this shot.
You'll find Macho Gnome in Public Folders > Gnomes Animation Tests. Look
for Macho Gnome file. Letme know any feedback concerning the rig and of
course how your animating is going.
Please let me know what your weeks panning out like as i'd like to keep up
to date with how your doing on this. If we say could i see a playblast of
the animation for next week (Tues 6th) would this fit well with the rest
of your work? We hope by then to have Hero Gnome complete by then so
hopefully you'll be able to transfer your animation over to him.
Letme know your thoughts and I look forward to seeing what you've got in
store for us.
Sarah
> Hey again!
>
> Thats cool I'm glad you like my animation! It wasnt much fun animating
> listening to that music over and over again, I have to say lol!
>
> Great! Thanks for the links to the blog and stuff. I've checked out the
> whole animatic and shortlist of shots, and I've taken a fancy to shot 11.
> I'd love to animate that great mood change that Hero displays there. Of
> course, if it's taken by someone else already, I'd be more then happy to
> do a different shot. I dunno, what do you think?
>
> I'll be in college tomorrow, so I'll grab that model when I get there. Yay
> I can't wait to play around with the gnome's model!
>
> Ciao for now
>
> Emma
>
>
>> Hey Emma
>>
>> Thanks for getting back to me. I understand the other project
>> commitments
>> you have, but of course if you could spare some time to help us out with
>> Animation I would be very grateful. Thanks for the link to your blog,
>> your
>> animation to music did make me laugh! Our shot list is up on our team
>> blog, link is:
>>
>> http://gnometeam.blogspot.com/2010/03/shot-list.html
>>
>> if you need to refer to the animatic again the link is:
>> http://gnometeam.blogspot.com/2009/11/animatic.html
>>
>> perhaps you could complete one of the easier animation shots, giving you
>> more time to finesse? Letme know your thoughts.
>>
>> One of our characters will be ready on Monday to start test animations,
>> and you get hold of it through the public folders > gnomes animation
>> tests. Any feedback on the rig would be great.
>>
>> Keep me updated and hopefully we can arrange something.
>>
>> Sarah
>>
>>
>>
>>> Hey Sarah!
>>>
>>> Thanks for your e-mail. I really enjoyed your presentation of your
>>> short
>>> film the other day. Sounds like a really cool and well thought out
>>> story,
>>> and the style looks really unique too!
>>>
>>> However, I have decided to join a group of other animators who are
>>> making
>>> a 30second long animation to be played at Rave Live. We have quite a
>>> short
>>> time to accomplish everything for it, so I feel that my priorities
>>> should
>>> lie with that.
>>>
>>> But I was thinking that I would still like to be involved with your
>>> project, since I'm so stoked about it. Even if it is just a small role
>>> or
>>> whatever, I'd be happy to help! I might be able to do a short bit of 3D
>>> animation.
>>>
>>> If you'd like to see an example of some 3D animation I have done, here
>>> is
>>> a recent example on one of my blogs -
>>> http://emudigenvironments.blogspot.com/2010/02/your-face.html please
>>> excuse the annoying music >__<>
>>> send me a copy of a cute lil Gnome for me to mess about with :D
>>>
>>> Speak soon!
>>>
>>> Emma
>>>
>>>
>>>
>>>
>>>
>>>> Hey Emma!
>>>>
>>>> Sarah from the 3rd Year here!
>>>>
>>>> Just emailing to see if your still interested in helping out on our
>>>> film
>>>> Gnomes as I know you put yourself down to help with animation.
>>>>
>>>> Our rig will be available from Monday to start practising animation
>>>> with,
>>>> so you can start some walk cycle tests and then send them through to
>>>> us,
>>>> provide a link to you blog with it on or alternativly come see me to
>>>> show.
>>>> Im usually in most days up in the 3rd Year Animation room.
>>>>
>>>> Email me back and letme know asap please
>>>>
>>>> Thanks
>>>>
>>>> Sarah
>>>>
I'm going to do shot 11 in the shot list, which can be found on the Gnome blog. It's fairly simple, and requires some nice expressions and timing. I think this should be right up my street. Fingers crossed I'll be able to get it done in time!
Development of Ideas 2
Hey again!
I'm a bit late with my posts. A lot has been happening lately, so I've been trying to keep on top of that more, and my blog has taken a step down in priorities lately. Sorry about that! However, I intend to try and update everything that I've been doing for the project.
Okay well I was assigned the task to develop some sketches of the homeless man. Here are some of the drawings I did for the hobo. These drawings are based on ideas we had, which can be seen on my last post
Before I delved into the drawing of the character, I utilized a technique that Pixar uses to explore personalities. "He is, You are, Thou art, I am" or "The Invocation" is a way of examining the following attributes:
You can see underneath the drawings I did. As I was sketching these, I was very aware of how progressively mean these drawings were becoming. It seemed a bit harsh putting a poor person into these situations. My team discussed that this kind of idea may not be very broadcast worthy, since it may be seen as a bit cruel. However, here are the sketches for you to see.



I'm a bit late with my posts. A lot has been happening lately, so I've been trying to keep on top of that more, and my blog has taken a step down in priorities lately. Sorry about that! However, I intend to try and update everything that I've been doing for the project.
Okay well I was assigned the task to develop some sketches of the homeless man. Here are some of the drawings I did for the hobo. These drawings are based on ideas we had, which can be seen on my last post
Before I delved into the drawing of the character, I utilized a technique that Pixar uses to explore personalities. "He is, You are, Thou art, I am" or "The Invocation" is a way of examining the following attributes:
- He is = Physical Appearance of object or person
- You are = How it functions, or personality
- Thou art = Personal relationship or experiences with object or person
- I am = Personifying yourself as the object or person
You can see underneath the drawings I did. As I was sketching these, I was very aware of how progressively mean these drawings were becoming. It seemed a bit harsh putting a poor person into these situations. My team discussed that this kind of idea may not be very broadcast worthy, since it may be seen as a bit cruel. However, here are the sketches for you to see.


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